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blog:bit.craft:codex_processianus [2012/06/06 18:27] (current)
magisterludi created
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 +====== Codex Processianus ======
 +
 +Once I was captivated by the flow of brush strokes created by [[blog:bit.craft:Flowfield Driven Drawing]] it was only a small step to explore which other flowfields might evoke beautiful drawings.
 +
 +{{processing>7579}}
 +
 +===== Key Map =====
 +
 +''
 +   **[space]** switch flow map
 +\\ **[0]** reset flow map position
 +\\ **[s]** save image to disk
 +\\
 +\\ **[d]** dodge on/off
 +\\ **[b]** brush on/off
 +\\ **[g]** grain fine/rough
 +\\ **[l]** lines short/long
 +\\
 +\\ **[c]** colors (daVinci, blackboard, crayons ...)
 +\\ **[w]** whirl direction
 +\\ **[i]** isolines
 +\\
 +\\ [x] more x-hatch
 +\\ [z] less x-hatch 
 +''
 +
 +===== Results =====
 +
 +[{{ blog:bit.craft:codex_processianus_1.jpg?380 |Codex Processianus I}}]
 +
 +[{{ blog:bit.craft:codex_processianus_3.jpg?380 |Codex Processianus III}}]
 +
 +
 +[{{ blog:bit.craft:codex_processianus_4.jpg?380 |Codex Processianus IV}}]
 +
 +Check out the [[http://www.flickr.com/photos/bitcraft/sets/72157623131516582/|Codex Processianus Flickr Set]] for more results.
 +
 +===== About =====
 +
 +
 +
 +==== Inspiration ====
 +
 +Since I have a long standing fascination with fractals, accompanied by a natural repulsion towards those rainbow colour palettes, that were so popular in the fractal art scene, I decided to use flow field driven design to create fractal drawings, in the style of Leonardo Da Vinci's Studies of water and flow.
 +
 +[{{ blog:bit.craft:davinci_deluge.jpg?380 |Leonardo Da Vinci: Deluge }}]
 +
 +[{{ blog:bit.craft:davinci_studies_of_water.jpg?380  |Leonardo Da Vinci: Studies of Water passing Obstacles and falling }}]
 +
 +==== Flow Maps ====
 +
 +[{{ blog:bit.craft:flowmap_1.jpg?150|Flow Map underlying the Mandelbrot Design }}]
 +
 +The underlying flow fields were created using the same kind of trans- formations that are used in calculating the Mandelbrot and Julia set in fractal geometry. 
 +
 +Since flow fields are sampled at the pixel level, they can be saved as images or flowmaps, which represent the direction of flow as the hue of a pixel, and the speed of flow as saturation or brightness.
 +
 +\\
 +
 +==== Codex Processianus inspired Art ====
 +
 +Jason Stephens has used the Codex Processianus source code to create his own flow map based artworks. 
 +
 +[{{ blog:bit.craft:flowmaps_jayjaycody.jpg?380 |Jason Stephen's Flow Map based Art}}]
 +
 +You can find them on the [[http://itp.nyu.edu/~js5346/jayblog/|Jason's blog]] or his [[http://www.flickr.com/photos/jaycody9/|Flickr stream]]
 +
 +\\
 +
 +~~DISCUSSION~~
  
blog/bit.craft/codex_processianus.txt · Last modified: 2012/06/06 18:27 by magisterludi
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